Team Talks
A team talk is a verbal dialogue that a coach/manager will give to his team/player prior to a game. This will involve tactics but also be an opportunity to emotionally charge players. Motivating players and getting them ‘Mentally ready’ is a normal process a manager or captain may use prior to competition.A team talk mid-way through a game is also a really important opportunity to change the attitude and mind-set of players. Some players react positively to receiving detailed instructions given in quiet and controlled manner, whereas others react better to managers who shout and show more emotion.
Self Talk (The 3 R’s)
The 3 R’s for composure help to maintain composure after making a mistake or error. The 3 R’s for composure stand for: Recognise–Regroup–Refocus. The first step is to:
  • Recognize that you are dwelling on the mistake, which limits your ability focus on the next phase of play and identify your mental error.
  • Regroup by interrupting the chain of thought. This requires you to battle your own emotions and dispute your irrational thinking, using coping strategies such as positive self talk.
  • Refocusis then crucial for the next phase of play. Ask yourself what you need to focus on right now to do your best on the next play? The answer will help you refocus on the task-relevant cues for the next play.
Exemplar Task1) Pick a playing partner and play a 5 minute game. Be aware of any times where you become frustrated or angry. Note the score.2) Reflect on your game by answering the following questions:a) How many times did you feel you were getting frustrated during the game?b) Which of the 5 mental errors contributed to your frustration?c) Is this really something for you to get frustrated about? d) Can you think of a positive thought/statement/word that could help you overcome this issue?e) How will you apply this thought/statement/word to your next game?3) Replay the same playing partner for 5 minutes.4) Evaluate the game and reflect on the game by answering the following questions:a) Was there a change in score?b) How many times did you feel frustrated?c) Did your positive thought/statement/word help you keep composed during the game?d) How do you feel you performed in the game in the second game compared with the first? Soloing Players: This is probably the old model of creativity – players who have a spark of genius and produce something all on their own.
Conflict Management Techniques(Thomas-Kilmann Conflict Mode Instrument)
Competing - is assertive and uncooperative. An individual pursues his or her own concerns at the other person's expense. This is a power-oriented mode where the person uses whatever power seems appropriate to win their own position. When to use Competition:
  • When you know you are right.
  • When you need a quick decision.
  • When you meet a steamroller type of person and you need to stand up for your own rights.
Accommodating-is unassertive and uncooperative. This is the opposite of competing. When accommodating, an individual neglects his/her own concerns to satisfy the concerns of the other person. There is an element of self-sacrifice in this mode. When to use accommodating: 1. When the issue is not so important to you but it is to the other person. 2. When you discover that you are wrong. 3. When continued competition would be detrimental - "you know you can't win." 4. When preserving harmony without disruption is the most important - "it's not the right time."
Avoiding - is unassertive and cooperative. When a person does not pursue her/his own concerns or those of the other person. He/she does not address the conflict, but rather sidesteps, postpones or simply withdraws. When to use avoiding: 1. When the stakes aren't that high and you don't have anything to lose - "when the issue is trivial." 2. When you don't have time to deal with it. 3. When the context isn't suitable - "it isn't the right time or place." 4. When more important issues are pressing. 5. When you would have to deal with an angry, hot headed person. 6. When you are totally unprepared, taken by surprise, and you need time to think and collect information.
Collaborating - is both assertive and cooperative. This is the opposite of avoiding. Collaboration involves an attempt to work with the other person to find some solution that fully satisfies the concerns of both persons. It includes identifying the underlying concerns of the two individuals and finding an alternative that meets both sets of concerns. When to use collaboration: 1. When other's lives are involved. 2. When you don't want to have full responsibility. 3. When there is a high level of trust. 4. When you want to gain commitment from others. 5. When you need to work through hard feelings, animosity, etc.
Compromising - is intermediate in both assertiveness and cooperativeness. The objective of compromise is to find some practical, mutually acceptable solution that partially satisfies both parties. It falls in the middle group between competing and accommodating. Compromise gives up more than competing, but is less than accommodating. When to use compromise: 1. When the goals are moderately important and not worth the use of more assertive modes. 2. When people of equal status are equally committed. 3. To reach temporary settlement on complex issues. 4. To reach expedient solutions on important issues.
When may conflict occur during sport?
  • When playing games e.g. opponents, player-player, player-coach.
  • Team talks
  • Accepting Referee/Umpire decisions.
  • Foul Play
  • External Influences e.g. crowd